Place a block
Pick Block in the Build tab — it sits after Column — then click in the scene to place it.Esc cancels before you commit.
A new block arrives as a simple solid at the level you’re working on. Everything after
that happens in mesh edit mode.
Edit its geometry
Select the block and pressTab. The block enters mesh edit mode: its vertices,
edges, and faces become selectable, and a toolbar appears above it. Press Tab again to
leave.
Pick what you want to work on with the number keys:
Click a component to select it, and
Cmd/Ctrl + click or Shift + click to add more to
the selection. The toolbar shows what’s currently selected, for example 1 EDGE.
These shortcuts only apply inside mesh edit mode. Outside it,
1, 2, and 3 switch
between the Site, Structure, and Furnish phases as usual — see
Keyboard shortcuts.Move, rotate, and scale
With something selected,G moves it, R rotates it, and S scales it. Move the mouse
to adjust and click to confirm. The gizmo in the canvas does the same thing by dragging.
Reshape it
The toolbar’s Operations menu holds the mesh operations, each with a keyboard shortcut:
Each operation is a single undo step, so
Cmd/Ctrl + Z takes back the whole extrude
rather than unpicking it.
A material per face
A block carries material slots rather than one material for the whole solid. Paint a face with the Painting tool and it takes that material on its own, so a single block can be concrete on one side and timber on another.Working with the rest of the scene
- Items sit on block faces. Place furniture or fixtures onto a block the same way you place them on a floor — see Placing and arranging.
- Blocks appear in 2D. A block contributes its footprint to the floorplan, so it reads correctly in plan view and in exported floorplan PDFs.
- Blocks export. They’re part of GLB, STL, and OBJ exports like any other geometry.
Delete a block
Select it — outside mesh edit mode — and pressDelete or Backspace, or use the
Delete action in its properties panel.