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Walls, slabs, and roofs cover most of a building, but not the shapes that don’t fit those categories — a plinth, a bench, a sculpted canopy, a massing study. Block is Pascal’s general-purpose solid: you place one, then reshape it by moving its actual vertices, edges, and faces. A block is real topology, not a box with width and height sliders. Points you move stay moved, faces you extrude stay extruded, and the shape is saved with the project like any other element.

Place a block

Pick Block in the Build tab — it sits after Column — then click in the scene to place it. Esc cancels before you commit. A new block arrives as a simple solid at the level you’re working on. Everything after that happens in mesh edit mode.

Edit its geometry

Select the block and press Tab. The block enters mesh edit mode: its vertices, edges, and faces become selectable, and a toolbar appears above it. Press Tab again to leave. Pick what you want to work on with the number keys: Click a component to select it, and Cmd/Ctrl + click or Shift + click to add more to the selection. The toolbar shows what’s currently selected, for example 1 EDGE.
These shortcuts only apply inside mesh edit mode. Outside it, 1, 2, and 3 switch between the Site, Structure, and Furnish phases as usual — see Keyboard shortcuts.

Move, rotate, and scale

With something selected, G moves it, R rotates it, and S scales it. Move the mouse to adjust and click to confirm. The gizmo in the canvas does the same thing by dragging.

Reshape it

The toolbar’s Operations menu holds the mesh operations, each with a keyboard shortcut: Each operation is a single undo step, so Cmd/Ctrl + Z takes back the whole extrude rather than unpicking it.
Loop cut needs a connected ring of four-sided faces to run along. If the editor reports that it can’t find one, the geometry around your edge has been cut into triangles or n-gons — add the loop somewhere cleaner, or extrude first and cut after.

A material per face

A block carries material slots rather than one material for the whole solid. Paint a face with the Painting tool and it takes that material on its own, so a single block can be concrete on one side and timber on another.

Working with the rest of the scene

  • Items sit on block faces. Place furniture or fixtures onto a block the same way you place them on a floor — see Placing and arranging.
  • Blocks appear in 2D. A block contributes its footprint to the floorplan, so it reads correctly in plan view and in exported floorplan PDFs.
  • Blocks export. They’re part of GLB, STL, and OBJ exports like any other geometry.

Delete a block

Select it — outside mesh edit mode — and press Delete or Backspace, or use the Delete action in its properties panel.