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Pascal Capture is a free companion app for iPhone and iPad. Walk slowly around a room and it captures the walls, doors, windows, and furniture, then converts the scan into a real Pascal scene — editable walls and items, not a frozen 3D mesh — synced to your account and ready to open at editor.pascal.app.
Scanning a room with Pascal Capture

Scanning a room with Pascal Capture

Get the app

Pascal Capture is free on the App Store. It’s iOS-only — room scanning is built on Apple’s RoomPlan framework, which needs a LiDAR sensor:
  • iPhone 12 Pro / Pro Max or later — Pro models only
  • iPad Pro 11″ (2nd generation, 2020) or later, and iPad Pro 12.9″ (4th generation, 2020) or later
  • iOS or iPadOS 17 or later
iPad Air, iPad mini, and the base iPad don’t have LiDAR, so they can’t scan rooms. You can still sign in on those devices to view your projects, but the scan screen shows a not-supported message. Sign in with Apple, Google, or your email address (the app sends a 6-digit code). Use the same account you use on editor.pascal.app — scans land in the same project list you see in the editor.

Scan a room

Tap New scan — the capsule fixed at the bottom right of both the Projects list and a project’s own page. The scanner opens straight away; there’s no form to fill in first. Where the scan lands depends on where you started. From a project, it goes to the level you were looking at. From the Projects list, Capture creates a project for it once the scan succeeds — so starting a scan and then backing out leaves nothing behind. The scanner opens as a camera view, and you drive it with the shutter in the middle:
  1. Tap the shutter to start capturing.
  2. Walk slowly around the room. Walls, doors, windows, and furniture are picked up as you go. The scanner works best in good light with visible furniture or edges to track against.
  3. Tap the shutter again to pause — useful for moving between rooms or repositioning yourself. Tap once more to resume. You can pause and resume as often as you like.
  4. When you’re done, tap End scan at the top right. It appears once there’s a processed segment to finish.
A running square-foot estimate sits at the top of the screen, and a live miniature of the room builds in the bottom-left corner. Tap the miniature to expand it to the middle of the screen, where one finger orbits and two fingers pinch to zoom; tap again to send it back to the corner and resume following the phone.
The scan screen in Pascal Capture

The scan screen

Watch what the scan is capturing

The selector at the top of the scan screen switches what the overlay draws, while you’re still scanning: The capture display menu also has Show scan coverage. With it on, surfaces fill with color as the scanner accumulates enough evidence for them and stay faintly outlined where it hasn’t seen enough yet — so you can tell at a glance which corner still needs another pass before you finish.

Place and name the room

When the scanner finishes, Capture shows the new room’s footprint on a 2D floorplan. Give the room a name, pick its color, and — if the level already has rooms — drag it into position next to its neighbors. Rotation snaps in 90° steps, so walls line up with the rooms you’ve already captured. A whole floor comes together one scan at a time.
Placing a scanned room on the floorplan

Positioning a scan next to existing rooms

How a scan becomes a scene

After placement, Capture uploads the scan and converts it on the spot. You get a Capture saved summary counting what was created: walls, doors, windows, items, slabs, and ceilings. The conversion produces regular Pascal elements, not a static scan mesh:
  • The room arrives as a named, colored zone on the level you picked.
  • Walls, doors, and windows become the same editable elements you’d draw by hand, with the room auto-rotated so its walls align with the grid.
  • Recognized furniture is matched against the Pascal catalog. When there’s no close match, a placeholder model stands in — the summary lists which items used one, so you know what to swap later.
Capture saved summary in Pascal Capture

The post-scan summary

Tap Finish, then open the project at editor.pascal.app to keep going — tidy up walls, swap placeholder furniture, paint materials, or add the next level. See Placing and arranging for working with the imported items.

The scan in the editor

The editable scene isn’t all that comes across. The scan itself travels with the project and appears in the scene tree, with each of the things the phone recorded as its own layer you can switch on and off: Use them to check the scan against what you’re building — comparing a wall you’ve straightened against the points it came from, for instance. The point cloud stays off until you turn it on, because it’s the heaviest of the four, and hiding a layer stops it doing any work rather than merely making it invisible.

If a scan fails

  • New scan does nothing, or the scan screen says the device isn’t supported — check that your device has LiDAR (see the list above).
  • “Scan didn’t save” — iOS interrupted the capture (backgrounding, a phone call, low memory). Try again and walk the full perimeter without leaving the app.
  • End scan isn’t there yet — it only appears once a paused segment has finished processing. Pause and give it a moment.
  • The scanner reports an error — move to a brighter spot with visible furniture or edges, then walk slowly around the room.
For anything else, see the Capture support page or email support@pascal.app.