Draw a wall
Open the Build tab and pick Wall (or pressB to jump straight into build
mode with the wall tool armed). Then:
- Click once to set the wall’s start point.
- Click again to place the end — the wall is created.
- The next segment starts from the endpoint you just placed, so you can keep clicking to chain walls around a room.

Drawing a room with chained wall segments
C (or click it)
to switch between the two drawing styles:
- Room (auto-close) — the default. Segments keep chaining, and the draft finishes automatically when you loop back to your starting corner or seal a room against existing walls.
- Single wall — one segment per gesture; drawing stops after the second click.
Esc to cancel the segment you’re
drawing. Wall drawing works the same way in the 3D view and the 2D floor plan —
use whichever you prefer.
Lengths and angles
While you draw, a measurement label floats at the segment’s midpoint showing its live length — in meters, or feet and inches if your scene uses imperial units. Where the draft meets a connected wall, angle arcs and degree labels appear so you can see the corner you’re about to commit.
Live length and angle feedback while drawing
Snapping and alignment
Snapping is an always-visible mode, not a hidden modifier. While the wall tool is active, the helper panel shows a snapping chip — tapShift (or click the chip)
to cycle through the modes:
- Grid — the default. Points snap to the grid lattice. Tap
Ctrlto cycle the grid step through 0.5 m, 0.25 m, 0.1 m, and 0.05 m. - Lines — magnetic snapping to existing walls: endpoints, midpoints, intersections, and wall edges, plus alignment guides to nearby geometry. A beacon marks the point you’re locked onto.
- Angles — locks the segment’s direction to 15° increments.
- Off — nothing snaps; the raw cursor position is used.

Magnetic snapping and alignment guides in Lines mode
Edit a wall
Select a wall in the 3D view or the floor plan to edit it. Both views offer the same edits:- Drag an endpoint to reshape the segment. Walls that share the corner follow
along, keeping the joint intact — hold
Altwhile dragging to detach and move only the wall you grabbed. - Drag the side arrows to slide the whole wall perpendicular to its direction, and the top arrow to change its height directly in the scene.
- Use the properties panel for exact values. The Dimensions section has Length (0.1–20 m), Height (0.1–6 m), Thickness (0.05–1 m), and Curve sliders. New walls default to 2.5 m high and 0.1 m thick.

Reshaping a wall by its endpoint
Delete a wall
- Select the wall and press
DeleteorBackspace. - Or switch to delete mode with
Xand click walls to remove them. - Or use the Delete button in the wall’s action menu.
Watch it in action
The floor plan and 3D views stay in sync while you draw — this tutorial adds a whole room both ways.Floor plan + 3D, synced live — add a room in Pascal