Pascal

Changelog

New features, improvements, and bug fixes for the Pascal Editor.

·v1.8.0

Mint, roads, Pascal CLI, and agent accounts

Mint's plugin and Streetscape join the editor, the Pascal CLI runs the editor and MCP locally, and agents can register or join a team with an account of their own.

#editor#plugins#cli#agents#open-source
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·v1.7.0

Build it together

A project can now belong to a team, and everyone on that team can edit it at the same time: cursors, cameras, and a shared AI chat. Material Studio turns a prompt or a photo into a paintable material, and floor plans gained a full construction-documentation mode.

#editor#collaboration#organizations#ai#open-source
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·v1.6.0

Shape the ground, then build on it

Raise, lower, flatten, and smooth terrain while walls, slabs, stairs, fences, and placed objects follow live. The community hub now brings projects, renders, items, profiles, likes, and sharing into one clearer flow.

#editor#terrain#community#open-source
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·v1.5.0

A new Studio, the first plugin, and lingo

Studio rebuilt: clickable prompt modifiers, reference roles, six new video models, and daily free credits. The first editor plugin plants procedural trees and flowers. And lingo — a new open-source library — lets you type 180cm or 5'11" into any field.

#editor#studio#ai#plugins#open-source
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·v1.4.0

Textures, first person, and MEP

Three big additions: a material catalog you paint onto any surface, a first-person walkthrough where doors and elevators actually work, and MEP — ductwork, plumbing, and refrigerant runs that live in the same scene graph as everything else.

#editor#materials#first-person#mep#open-source
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·v1.3.0

Presets, rooms, and templates

This release is about reuse: capture anything you build as a preset, turn scans into room templates, and place it all back with much better manipulation tools. The editor also makes sound now.

#editor#presets#rooms#templates#open-source
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·v1.2.0

3D generation and vibe editing

This release makes Pascal easier to drive from AI agents, adds image-to-3D item generation with SAM3D, expands design flexibility across the editor, and marks 15,000 GitHub stars.

#ai#mcp#3d-generation#editor#open-source
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·v1.1.0

The editor has evolved

Three weeks since launch. We shipped AI-powered layout generation, a photorealistic rendering tab, and a batch of tools that were missing from v1. Also: 10k GitHub stars.

#editor#ai#rendering#tools
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·v1.0.0

A 3D editor built for humans and agents

Most 3D editors render geometry. Ours knows what it's looking at. The Pascal Editor is built on a semantic scene graph — a structured representation that makes buildings readable by people and AI agents.

#launch#editor#scene-graph#ai
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