Pascal

Changelog

New features, improvements, and bug fixes for the Pascal Editor.

·v1.5.0

A new Studio, the first plugin, and lingo

Studio rebuilt: clickable prompt modifiers, reference roles, six new video models, and daily free credits. The first editor plugin plants procedural trees and flowers. And lingo — a new open-source library — lets you type 180cm or 5'11" into any field.

#editor#studio#ai#plugins#open-source
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·v1.4.0

Textures, first person, and MEP

Three big additions: a material catalog you paint onto any surface, a first-person walkthrough where doors and elevators actually work, and MEP — ductwork, plumbing, and refrigerant runs that live in the same scene graph as everything else.

#editor#materials#first-person#mep#open-source
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·v1.3.0

Presets, rooms, and templates

This release is about reuse: capture anything you build as a preset, turn scans into room templates, and place it all back with much better manipulation tools. The editor also makes sound now.

#editor#presets#rooms#templates#open-source
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·v1.2.0

3D generation and vibe editing

This release makes Pascal easier to drive from AI agents, adds image-to-3D item generation with SAM3D, expands design flexibility across the editor, and marks 15,000 GitHub stars.

#ai#mcp#3d-generation#editor#open-source
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·v1.1.0

The editor has evolved

Three weeks since launch. We shipped AI-powered layout generation, a photorealistic rendering tab, and a batch of tools that were missing from v1. Also: 10k GitHub stars.

#editor#ai#rendering#tools
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·v1.0.0

A 3D editor built for humans and agents

Most 3D editors render geometry. Ours knows what it's looking at. The Pascal Editor is built on a semantic scene graph — a structured representation that makes buildings readable by people and AI agents.

#launch#editor#scene-graph#ai
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