Pascal
Changelog
·v1.2.0·2 min read

3D generation and vibe editing

#ai#mcp#3d-generation#editor#open-source

This release is part AI workflow, part 3D generation, and part editor polish. You can keep working in the browser, or you can now bring a coding agent into the loop and let it create and edit Pascal projects directly.

Vibe editing from your agent

Pascal AI chat planning a live edit

The AI chat is getting more reliable at making live edits to a scene. It can plan changes, inspect the project, and apply updates while you watch the design take shape in the browser.

We also wired Pascal into MCP. Go to Settings, create an API key, copy the setup instructions, and hand them to your coding agent. Codex CLI, Claude Code, Cursor, OpenClaw, and compatible MCP clients can create projects, inspect the scene graph, place walls and items, and save drafts.

Turn any image into a 3D item

Community item catalog inside Pascal

Generated chair model in the Pascal item editor

You can now create an item from a reference image. Upload a PNG, JPEG, or WebP, describe the object, and Pascal sends it through SAM3D to generate a GLB.

The generated model is stored in your item library, optimized so it does not drag the editor down, and made available like any other catalog object. It is a practical way to get a chair, lamp, appliance, fixture, or custom object into a scene without modeling it by hand.

More design flexibility

Exploded 3D building view showing more design flexibility

We have also been opening up more of the design surface. Recent updates include better room generation, database-backed item tools for AI, public item pages, live MCP drafts, and cleaner handoff between agent edits and the browser.

The practical result is more control over how a project takes shape:

  • Material painting across more surfaces
  • Fence curve tooling
  • Stair and door improvements
  • Floor plan thumbnails
  • Better auto-framing
  • Roof fixes
  • Smoother corners
  • More reliable undo and redo

15,000 GitHub stars

Open source community is only getting stronger

Pascal passed 15,000 stars on GitHub. That number still feels strange to type. We are proud that people are following the project, filing issues, reading the code, and building on top of it.

The editor is open source, and the work above shipped in public. That is the deal we want to keep making: build useful tools, show the work, and make it possible for other people to take Pascal further than we can on our own.