Pascal
Changelog
·v1.0.0·2 min read

A 3D editor built for humans and agents

#launch#editor#scene-graph#ai

Most 3D editors deal in triangles. They know about vertices and materials, but they have no idea that the box on the second floor is a window or that the pipe behind the drywall is part of the HVAC system.

That's fine for rendering. It's useless if you want a machine to reason about the building.

The scene graph

The Pascal Editor sits on top of a semantic scene graph. Every element in the building has a type, metadata, and relationships to other elements. A wall isn't geometry — it's a wall, with a material, a thickness, a condition, and a connection to the rooms on either side.

This is the part that matters: the same data model that lets you click a roof and see its inspection history also lets an AI agent traverse the graph and answer "which components are past their expected lifespan?" without anyone walking the building with a clipboard.

Humans get a 3D editor. Agents get a structured graph. Same data underneath.

What you can do today

The editor runs in the browser. No installs, no CAD licenses. Here's what shipped in v1.0:

  • Walls, doors, windows, stairs — draw and place building elements with snap-to-grid precision
  • Roofs and slabs — full roof geometry with pitch control and slab/floor editing
  • Ceilings and zones — define rooms, label zones, assign properties
  • Items and furniture — place objects from the catalog into any room
  • Floor plan panel — 2D floor plan view alongside the 3D editor
  • Measurements — wall lengths and dimensions displayed inline
  • Multi-floor support — build and navigate across multiple stories
  • Export — download your model for use in other tools
  • Thumbnails — auto-generated project previews
  • Community profiles — public project pages with a shareable viewer

Also in this release:

  • Custom camera controls with orbit, pan, and first-person modes
  • Selection system with multi-select and node action menus
  • Site tools for terrain and property boundaries
  • Building-level actions (duplicate, delete, transform)
  • Floating action menus for quick tool access
  • Public project viewer with embed support
  • User profiles with project galleries
  • Dark mode throughout
  • Responsive layout (works on tablets, usable on phones)
  • Keyboard shortcuts for common tools
  • Grid snapping with configurable increments
  • Undo/redo

What's next

We're shipping weekly. Next up: AI-assisted floor plan generation, real-time collaboration, and inspection workflows.