Pascal
Changelog
·v1.1.0·2 min read

The editor has evolved

#editor#ai#rendering#tools

Three weeks since launch. Nearly 30,000 people have built something with Pascal, and the repo just crossed 10,000 stars on GitHub. Here's what shipped.

Vibe editing

Vibe editing — describe a layout and Pascal builds it in 3D

You can now describe what you want and Pascal will build it. Type "a two-bedroom apartment with an open kitchen" and watch the floor plan appear in 3D. The AI generates walls, doors, rooms, and furniture placement from your description.

It's not a one-shot thing. You can keep prompting — "make the living room bigger," "add a balcony" — and Pascal updates the model. When you want precision, switch to manual tools and adjust everything by hand. The two modes work together.

Studio rendering

Studio tab — photorealistic rendering of your 3D models

The new Studio tab renders your buildings with photorealistic quality. Point a virtual camera at your model, tweak the lighting and materials, and export an image that looks like a real photograph.

This is useful for presentations, client reviews, or just seeing what your design actually feels like before anything gets built. Materials respond to light correctly — glass refracts, wood shows grain, concrete has texture.

New tools

New tools in the Pascal editor

A batch of things that were missing from v1:

  • Stairs — draw staircases between floors. Pick a start and end point, choose the style (straight, L-shaped, spiral), and Pascal figures out the geometry.
  • Items library — drag and drop furniture, fixtures, and decor from a built-in catalog. Beds, tables, sinks, appliances, plants — searchable and categorized.
  • File assets — import your own 3D models and textures. Drop an OBJ or GLB file and place it anywhere in the scene.
  • Fork projects — duplicate any public project and make it yours. Good for starting from a reference design or remixing community work.

10,000 stars

10,000 stars on GitHub

The Pascal Editor is fully open-source under the AGPL license. Every feature above shipped as a public commit. We're not going to change that.

If you want to follow development, report bugs, or contribute — the repo is the best place to start.

What's next

Collaboration (real-time multi-user editing), more AI capabilities (generate from images and sketches), and an expanded items catalog. Shipping weekly.