Your designs aren’t locked into Pascal. You can download a scene as a standard 3D model
file, print-ready floorplan PDFs, or a raw data file — and every time you publish,
Pascal automatically prepares an optimized copy of your scene for fast viewing and
sharing on the web.
Export a 3D model
Open Settings at the bottom of the left sidebar and find the Export section.
Three formats are available under 3D model:
| Button | Format | Best for |
|---|
| Export GLB | Binary glTF (.glb) | Blender, game engines, web 3D viewers |
| Export STL | Binary STL (.stl) | 3D printing |
| Export OBJ | Wavefront OBJ (.obj) | Older 3D tools |
GLB is the most complete format: it carries your materials and textures, and every
door and window includes an open/close animation clip that plays in any standard
glTF viewer — no Pascal software needed on the other end. STL and OBJ export
geometry only, without materials.
Files download with a dated name, for example model_2026-07-06.glb.
You can also export from the command palette: press Cmd/Ctrl + K and pick
Export 3D Model (GLB).
Export a floorplan PDF
The same Export section has a Floorplan group with two buttons:
- Full floorplan — the complete plan, including furniture and items.
- Structure only — just the building: walls, slabs, doors, windows, stairs,
columns, and roofs.
Either option produces a landscape A4 PDF with one page per level, each page titled
with the level’s name.
Back up scene data
To keep a raw copy of your scene’s data, use Save Build in the Save & Load
section of the Settings panel. It downloads a JSON file you can re-import later with
Load Build — handy for offline backups or moving a design between accounts. The
command palette’s Export Scene (JSON) does the same kind of raw data export.
Baking: what happens when you publish
When you publish a project (Save & publish in the editor), Pascal automatically
bakes the published version in the background: the scene is converted into a
self-contained, optimized 3D model that the shared viewer loads much faster than
rebuilding the scene from scratch.
- Baking starts automatically after every publish — there’s nothing to trigger.
- It usually finishes within a few minutes. Until the bake is ready, your viewer
link shows the live scene, so sharing is never blocked.
- Re-publishing (or republishing an older version) bakes again, so the viewer
always matches what you published.
You don’t download the baked copy directly — it powers your
shared viewer link and
embeds. If you want a GLB file of your scene on disk, use
Export GLB above; it produces the same kind of self-contained model, animations
included.
Import IFC files
Pascal can also bring building models in: the
IFC importer converts an IFC model into an editable
Pascal scene.
IFC import is in alpha. The mapping from IFC to Pascal is a work in progress —
expect rough edges, and imported files are saved so the team can investigate
conversion issues. There is currently no IFC export.
- Go to editor.pascal.app/ifc (you’ll need to be
signed in).
- Drop an
.ifc file (up to 100 MB) or browse for one.
- Watch the conversion progress, then preview the result in 3D.
- Click Edit in Pascal to create a project from the conversion and open it in
the editor.