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Your designs aren’t locked into Pascal. You can download a scene as a standard 3D model file, print-ready floorplan PDFs, or a raw data file — and every time you publish, Pascal automatically prepares an optimized copy of your scene for fast viewing and sharing on the web.

Export a 3D model

Open Settings at the bottom of the left sidebar and find the Export section. Three formats are available under 3D model:
Export section in the Pascal settings panel
ButtonFormatBest for
Export GLBBinary glTF (.glb)Blender, game engines, web 3D viewers
Export STLBinary STL (.stl)3D printing
Export OBJWavefront OBJ (.obj)Older 3D tools
GLB is the most complete format: it carries your materials and textures, and every door and window includes an open/close animation clip that plays in any standard glTF viewer — no Pascal software needed on the other end. STL and OBJ export geometry only, without materials. Files download with a dated name, for example model_2026-07-06.glb.
You can also export from the command palette: press Cmd/Ctrl + K and pick Export 3D Model (GLB).

Export a floorplan PDF

The same Export section has a Floorplan group with two buttons:
  • Full floorplan — the complete plan, including furniture and items.
  • Structure only — just the building: walls, slabs, doors, windows, stairs, columns, and roofs.
Either option produces a landscape A4 PDF with one page per level, each page titled with the level’s name.
Exported Pascal floorplan PDF page

Back up scene data

To keep a raw copy of your scene’s data, use Save Build in the Save & Load section of the Settings panel. It downloads a JSON file you can re-import later with Load Build — handy for offline backups or moving a design between accounts. The command palette’s Export Scene (JSON) does the same kind of raw data export.

Baking: what happens when you publish

When you publish a project (Save & publish in the editor), Pascal automatically bakes the published version in the background: the scene is converted into a self-contained, optimized 3D model that the shared viewer loads much faster than rebuilding the scene from scratch.
  • Baking starts automatically after every publish — there’s nothing to trigger.
  • It usually finishes within a few minutes. Until the bake is ready, your viewer link shows the live scene, so sharing is never blocked.
  • Re-publishing (or republishing an older version) bakes again, so the viewer always matches what you published.
You don’t download the baked copy directly — it powers your shared viewer link and embeds. If you want a GLB file of your scene on disk, use Export GLB above; it produces the same kind of self-contained model, animations included.

Import IFC files

Pascal can also bring building models in: the IFC importer converts an IFC model into an editable Pascal scene.
IFC import is in alpha. The mapping from IFC to Pascal is a work in progress — expect rough edges, and imported files are saved so the team can investigate conversion issues. There is currently no IFC export.
  1. Go to editor.pascal.app/ifc (you’ll need to be signed in).
  2. Drop an .ifc file (up to 100 MB) or browse for one.
  3. Watch the conversion progress, then preview the result in 3D.
  4. Click Edit in Pascal to create a project from the conversion and open it in the editor.
Importing an IFC file into Pascal