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Pascal has two ways to capture an image of your scene. A screenshot downloads exactly what’s on your screen right now. A snapshot opens a framing overlay, renders a high-quality image, and saves it to your project’s gallery — freezing that exact camera angle as a reusable reference for renders and videos.

Take a quick screenshot

Press Cmd/Ctrl + K to open the command palette and pick Take Screenshot. A PNG of the current viewport downloads immediately, named like screenshot_2026-07-06.png. The screenshot captures the canvas as-is, so everything you see is in the image: the active render mode, edge lines, scene theme, and any level or wall cutaway you have applied.

Take a snapshot

Choose Take Snapshot from the command palette (on mobile, use the view options menu and tap Snapshot). The capture overlay takes over the stage with a rule-of-thirds grid and corner guides to help you frame the shot.
Framing a snapshot in the Pascal capture overlay
Pick a crop mode from the pill at the bottom:
  • Standard — a letterboxed frame at a fixed aspect ratio. Click Standard again to pick the ratio: 16:9, 9:16, 4:3, 3:4, or 1:1 (16:9 is the default, captured at 1920 × 1080).
  • Viewport — the whole canvas, at your screen’s size.
  • Area — drag a rectangle over exactly the region you want, then move or resize it with the corner handles.
The chips at the top show the active crop mode and the output resolution. Press the shutter button to capture, or Esc to cancel. Snapshots don’t download directly — they render through a dedicated high-quality pipeline (always at full rendered quality, whatever your current viewport shading) and save to your project.

Find and download your snapshots

Saved snapshots live in your project’s gallery alongside your AI renders: open the Studio workspace and flip the Scene ⇄ Gallery switch at the top of the stage. From the gallery you can open a snapshot, mark it as a favorite, and Download it as a PNG. Snapshots also do double duty as camera references for studio renders — a saved snapshot pins the exact angle you framed.
A snapshot open in the Pascal project gallery

Set up the shot

Everything in the viewer toolbar shapes what your capture looks like:
  • Display menu — switch shading between Solid (flat and fast) and Rendered (full ambient occlusion), textures between Colored and Monochrome (a flat clay look), edge lines between Off, Soft, and Strong, plus the scene theme and camera projection (Perspective/Orthographic).
  • Levels and Walls toggles — explode levels apart, isolate a single level, or cut walls down so the camera can see into rooms.
Remember the difference: quick screenshots include these display settings exactly as shown, while snapshots always render at full quality regardless of the Solid/Rendered toggle.
Switching render modes in the Pascal display menu