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A preset is a piece of your scene saved to your catalog so you can place it again — here or in any other project. Almost anything you can select qualifies: a wall with your favorite thickness and finish, a door you’ve configured, a table together with everything arranged on top of it, or an entire room. Presets can stay private to your account or be published for the whole community to use.

Save something to your catalog

Select an element in the scene. If it can be saved as a preset, a Save to my catalog button appears below the inspector on the right. Clicking it starts a two-step flow:
  1. Frame it. The editor temporarily hides everything except your selection and shows a square crop with the prompt Frame your item. Orbit and zoom until it looks good, then click Capture at the bottom — this photo becomes the preset’s catalog thumbnail. Press Esc to cancel.
  2. Describe it. Give the preset a Name and optional Description, pick at least one Function tag (these decide where it shows up in the catalog) and optionally the Rooms it belongs in, then choose its VisibilityPublic or Private. Click Save to my catalog to finish.
Saving a selection to the catalog in Pascal
The preset captures the element exactly as configured — including custom paint and materials, and everything hosted on it. Save a shelf with books on it and the books travel with the preset; save a table with a lamp and the whole arrangement comes back when you place it. Position and wall attachment aren’t stored, so a saved sconce re-attaches to whichever wall you drop it on later. Structural elements skip the tag step: wall, fence, slab, ceiling, roof, stair, door, window, and column presets (plus roof features like dormers and chimneys) are organized by type in the Build tab, so they need no function or room tags.

Whole rooms

Selecting a room works too — the button opens a Save room to catalog flow that captures the room’s walls, floor, and contents together, with room tags instead of function tags. Saved rooms appear in the Build tab under Pre-built rooms. You can’t save a whole level or building as a preset — save it room by room instead, or share the project itself (see Sharing your work).

Where presets show up

  • Furnishing presets (items, shelves, and compositions) join the regular catalog in the Items, By room, and Search tabs, placed by their tags right next to the built-in library. Use the Mine source filter to see just yours — see Finding items for how the All / Pascal / Mine / Community filter works.
  • Build presets live in the Build tab: select a type tile (for example Wall) and its presets appear below, with the same source filter. Roof features show under Roof, and saved rooms under Pre-built rooms.
  • Everything you’ve saved is also listed at editor.pascal.app/items, alongside your uploaded and AI-generated items.
A saved table preset shown in the Mine tab of the item catalog
Placing a preset works like placing any catalog item — click the tile and drop it in the scene (see Placing and arranging). Presets for drawn elements behave a little differently: a wall, slab, ceiling, roof, or fence preset pre-loads the drawing tool with the saved settings, so you draw fresh elements in that exact style.

Private or public

The Visibility choice controls who sees a preset:
  • Public (the default) — published to the community; anyone can find and place it.
  • Private — only you can see it, under your Mine filter.
You can flip visibility any time from the preset’s Edit details action. Public and private map to the Published and Draft statuses you see on your My items page.

Managing your presets

Hover one of your preset tiles in the catalog to reveal its actions:
  • Edit details — rename it, change its tags and rooms, or switch it between public and private.
  • Update with the current selection — replace the preset’s contents with whatever you have selected in the scene. Copies you’ve already placed are unaffected.
  • Archive — remove it from the catalog. Anything you’ve already placed keeps working.

Using community presets

Presets published by other users appear under the Community source filter. Place them directly like any other catalog entry, or hover a tile and click Save to my catalog to copy it into your own collection — the copy is yours to rename, retag, and modify without affecting the original.

Presets, custom items, and templates

Three ways to reuse work in Pascal, at three different scales:
  • Custom items add a new 3D model to the catalog — a .glb upload or an AI-generated model. See Creating your own items.
  • Presets save a configured arrangement of things that already exist — no new model, just your setup, ready to reuse. Both kinds live side by side in the same catalog with the same source filters.
  • Templates are whole projects you can start from when creating a new project. See Your first scene.