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Click an item in the catalog and it follows your cursor into the scene — from there everything is about arranging: snapping, stacking, rotating, duplicating, and undoing until the room feels right. Everything on this page works in both the 3D view and the 2D floor plan.
Placing an item in the Pascal editor

Placing an item

Pick any item from the catalog (press F to jump straight to the Items panel). A preview follows your cursor with a wireframe outline and live dimension guides. The on-screen hints spell out the controls:
  • Left click — place the item
  • R / T — rotate the preview in 45° steps (clockwise / counter-clockwise)
  • Shift — cycle the snapping mode
  • Alt — force place, bypassing placement checks
  • Esc — cancel (a quick right-click cancels too)
By default an item is placed once, then selected. To place several copies in a row, switch the placement chip from Place once to Place multiple — click the chip or press C while placing. Items with a wall or ceiling badge in the catalog snap to their surface: a picture glides along walls, a ceiling lamp along the ceiling. Everything else lands on the floor — or on another item.

Stacking items on items

Any item with a usable top surface can host other items: a lamp on a table, books on a shelf, a plant on a counter. Just hover the preview over the host — it snaps onto the surface. Stacks can go up to six levels deep (a chair on a platform on a truck is fine). Hosted items ride along: move or rotate the table and the lamp moves with it. Two exceptions to know about: nothing stacks on ceiling-mounted items, and flat floor coverings like rugs don’t capture what you drop on them — items sit on the rug visually but stay independent.
Items stacked on a table moving together

Selecting

Press V for the select tool (the default), then:
  • Click an item to select it.
  • Cmd/Ctrl + click adds or removes items from a multi-selection — this works on the 3D canvas, the 2D floor plan, and the scene graph alike. Shift + click also multi-selects on the canvas.
  • Drag on empty space to box-select everything inside the rectangle; hold Cmd/Ctrl or Shift while dragging to add to the current selection.
  • Esc or a click on empty space clears the selection.

Moving and rotating

With an item selected:
  • Move: hold Cmd/Ctrl and drag the item with the left mouse button. Guided snapping and alignment guides are on by default.
  • Rotate: drag the curved-arrow handle next to the item. Rotation snaps to 15° steps with a live degree readout — hold Shift to rotate freely. You can also hold Cmd/Ctrl and drag with the right mouse button to rotate in place.
  • The Move button in the item’s action menu re-arms cursor placement for the item, with the same snapping and dimension guides as first placement.

Fine-tuning in the properties panel

Selecting an item opens its panel with precise controls:
  • PositionX, Y, Z sliders in meters. Y raises or lowers the item.
  • Rotation — a degree slider plus -45° and +45° step buttons.
  • Scale — a Uniform Scale toggle; linked, one slider scales the whole item, unlinked you get separate X, Y, Z scale sliders.
  • Info — the item’s real dimensions at its current scale.
  • ActionsMove, Duplicate, and Delete buttons.
Item properties panel in Pascal

Duplicating

Click Duplicate in the floating action menu (or the properties panel). The copy follows your cursor like a fresh placement — click to drop it. Nothing is added to the scene until you commit, so Esc abandons the copy cleanly. You can also copy and paste: Cmd/Ctrl + C copies the selection, Cmd/Ctrl + V pastes it onto the current level and selects the pasted items.

Deleting

Press Delete or Backspace to remove the selection, or use the Delete button in the action menu or properties panel. Deleting ten or more things at once asks for confirmation first.

Undo and redo

Every placement, move, paint, and delete is undoable:
  • Cmd/Ctrl + Z — undo
  • Cmd/Ctrl + Shift + Z — redo
The full list of shortcuts lives in Keyboard shortcuts.

Watch it in action