- Drawn by hand — with the zone tool, described below.
- The AI assistant — every room the assistant builds arrives with a named zone, so “add a bedroom” gives you a Bedroom zone for free. See AI assistant.
- Pre-built rooms — dropping a room preset from the Build tab’s Pre-built rooms places its zone along with the walls and furniture.
- Captured scans — importing an iPhone scan creates a zone for the captured room. See Capture.
Draw a zone
PressZ (or pick Zone in the bottom toolbar) and outline the room:
- Click to place the first corner.
- Keep clicking corners around the area — corners follow the active snapping
mode, the same chip the wall tool shows (
Shiftcycles it). - Click your first corner again, or double-click anywhere, to close the polygon.
Esc leaves zone mode.

Drawing a zone around a room
Rename a zone
The room label in the scene is live:- Click the label once to select the zone, then click it again to type a
new name right on the label —
Entersaves. - In the 2D floor plan, double-click the label to rename it in place.
- In the Scene tab’s Zones list, hover a zone and use the pencil to rename it.
Manage zones in the Scene tab
The Scene sidebar tab has a Zones layer (next to Structure and Furnish). It lists every zone on the active level:- The color dot changes the zone’s color — the tint used for its label, floor plan polygon, and highlight.
- The camera button stores a viewpoint per room: Take snapshot saves the current camera angle on the zone, View snapshot flies back to it later.
- The trash button deletes the zone.

The Zones layer in the Scene tab
- Save to my catalog — saves the zone and everything inside it (walls, floor, furniture) as a reusable room preset, available under Pre-built rooms in the Build tab.
- Delete removes just the zone marker; Delete with contents removes the room’s walls, floor, ceiling, and items along with it.
X), clicking a room
label removes the zone, and Delete removes the selected zone.
Zones in the viewer and walkthrough
Zones are where naming pays off. When someone opens your shared project:- Every room on the active level shows its name label floating at its center — the labels are the map of your building.
- Clicking a room focuses it — the viewer’s breadcrumb walks Site › Building › Level › your room’s name, and clicks inside the room now select its contents.
- In the first-person Walkthrough, the HUD pins the current level and room name at the top of the screen and updates as you cross from room to room.

The walkthrough HUD naming the room you're in