- Drawn by hand — with the zone tool, described below.
- The AI assistant — every room the assistant builds arrives with a named zone, so “add a bedroom” gives you a Bedroom zone for free. See AI assistant.
- Pre-built rooms — dropping a room preset from the Build tab’s Pre-built rooms places its zone along with the walls and furniture.
- Captured scans — importing an iPhone scan creates a zone for the captured room. See Capture.
Draw a zone
PressZ (or pick Zone in the bottom toolbar) and outline the room:
- Click to place the first corner.
- Keep clicking corners around the area — corners follow the active snapping
mode, the same chip the wall tool shows (
Shiftcycles it). - Click your first corner again, or double-click anywhere, to close the polygon.
Esc leaves zone mode.

Rename a zone
The room label in the scene is live:- Click the label once to select the zone, then click it again to type a
new name right on the label —
Entersaves. - In the 2D floor plan, double-click the label to rename it in place.
- In the Scene tab’s Zones list, hover a zone and use the pencil to rename it.
Manage zones in the Scene tab
The Scene sidebar tab has a Zones layer (next to Structure and Furnish). It lists every zone on the active level:- The color dot changes the zone’s color — the tint used for its label, floor plan polygon, and highlight.
- The camera button stores a viewpoint per room: Take snapshot saves the current camera angle on the zone, View snapshot flies back to it later.
- The trash button deletes the zone.

- Save to my catalog — saves the zone and everything inside it (walls, floor, furniture) as a reusable room preset, available under Pre-built rooms in the Build tab.
- Delete removes just the zone marker; Delete with contents removes the room’s walls, floor, ceiling, and items along with it.
X), clicking a room
label removes the zone, and Delete removes the selected zone.
Zones in the viewer and walkthrough
Zones are where naming pays off. When someone opens your shared project:- Every room on the active level shows its name label floating at its center — the labels are the map of your building.
- Clicking a room focuses it — the viewer’s breadcrumb walks Site › Building › Level › your room’s name, and clicks inside the room now select its contents.
- In the first-person Walkthrough, the HUD pins the current level and room name at the top of the screen and updates as you cross from room to room.
