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Draw walls, add doors and windows, furnish rooms, and paint every surface with realistic materials — then walk through the result in 3D. Everything happens in the browser with nothing to install: sign in with Google or email and your projects save automatically to the cloud. A Pascal project doesn’t stop at the canvas. Generate photorealistic image and video renders of your scenes, export them as GLB, OBJ, or STL for any engine or 3D tool, collaborate with your team through organizations and project sharing, and embed the live 3D viewer in any website or app.
Building a room in the Pascal editor

Start here

Your first scene

Draw a room, add openings, and place your first items in about five minutes.

Interface tour

What every panel, toolbar, and menu in the editor does.
Prefer video? The tutorial series on YouTube covers building, furnishing, and painting your first home — each guide page here also embeds the matching tutorial.

Explore the features

Building

Walls, floors, levels, roofs, and the openings that cut through them.

Items & materials

Furnish from the catalog, then paint any surface with realistic materials.

AI assistant

Chat with an assistant that builds and edits your scene for you.

Studio renders

Turn scene captures into photorealistic image and video renders.

Capture

Scan a real space with your iPhone and turn it into an editable scene.

Sharing & community

Make projects public, share view links, and fork what others build.

Export

Take your scene anywhere — GLB, OBJ, STL, and PDF floor plans.

Embedding

Put a live, interactive Pascal scene on your own site with one iframe.

Open source

The editor’s core is open source at github.com/pascalorg/editor. Feature announcements land on the changelog, and the community hangs out on Discord.