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Studio turns views of your scene into photorealistic images and short video clips. You capture a snapshot of your model, describe the look you want, pick a model, and generate — the AI keeps your real layout while adding materials, lighting, and atmosphere.
Generating an AI render from a Pascal scene snapshot

Switch to Studio

Open a project and use the Edit / Studio toggle in the navbar. Studio replaces the editing rail with a Generate panel and swaps the bottom toolbar for a capture bar. Your credit balance shows next to the Studio toggle.
The Studio workspace with the Generate panel and capture bar

Capture a snapshot

Snapshots are how the AI sees your actual scene. Frame the view you want in the viewport, then use the capture bar at the bottom:
  • Standard — a fixed aspect ratio (16:9, 9:16, 4:3, 3:4, or 1:1) at high resolution. Click Standard again to switch aspect.
  • Viewport — exactly what your canvas shows, at canvas size.
  • Area — drag to capture just part of the view.
Press Capture to enter capture mode with a framing overlay, then take the shot. The snapshot lands in the Generate panel as a reference.

Compose a generation

The Generate panel is where you set up the render:
  • Image or Video — the switch at the top picks the output type.
  • Prompt — describe the result. The prompt is smart: highlighted modifiers can be clicked to swap their value, and the Enhance button rewrites your draft into a stronger prompt.
  • Model — the model card opens a picker of image and video models, each with a short description of its strengths, a speed estimate, and its credit price. Some models are better at preserving your exact layout; others at restyling or motion.
The Generate panel with a prompt, model, and references

References

References steer the result. Use Add reference to take a snapshot, pick a past render from the gallery, or upload an image. You can give each reference a role:
  • Structure — locks your real layout and proportions (typically your snapshot).
  • Style — carries look, color, and materials (a render or photo you like).
  • Composition — guides framing and element placement.
Video models take input differently depending on the model: frame-based models animate from a start frame (optionally toward an end frame), while reference-based models compose the shot from a set of reference images.

Output settings

Depending on the mode and model you’ll also see:
  • Variations — generate 1 to 4 images per run.
  • Quality or resolution — output tiers on models that support them; higher tiers cost more credits.
  • Aspect ratio — when the model can honor one.
  • Motion length and resolution — for video, the clip duration and output resolution.

Generate and track

The generate button shows the credit cost of the run before you commit — count (or seconds) × the model’s per-unit price, next to your remaining balance. While a render is in flight it appears in the in-progress list at the bottom of the panel with a rough time estimate; you can keep composing the next one. The Scene / Gallery switch at the top of the stage flips the viewport between your 3D scene and everything you’ve generated in this project. Open a render to:
  • Download it.
  • Use as reference — feed it back into the next generation to iterate on a look.
  • Add to chat — send it to the AI assistant to discuss or act on.
  • See the prompt and references that produced it.
The Studio gallery grid with generated renders

How credits work

Generations are metered in credits:
  • Each model has its own price, per image for image models and per second for video models — it’s shown on the model card and in the cost line under the generate button. Higher quality and resolution tiers cost more.
  • You get free credits every day. The free allowance tops back up daily at midnight UTC and doesn’t roll over.
  • Purchased credits never expire and are only spent after your daily free credits run out. Buy packs from the in-app credits screen — checkout supports promotion codes.
  • If a run costs more than you have left, the generate button becomes Buy more credits.
See Credits for balances, packs, and purchase history.