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Everything you furnish a scene with — sofas, appliances, lamps, plants, rugs — comes from the item catalog in the left sidebar. You can browse it by what an item is, by the room it belongs in, or search the whole catalog at once.
The Items panel in the Pascal sidebar

Browse by category

Open the Items tab in the sidebar. The icon grid at the top groups the catalog by what each item does:
  • Seating — sofas, armchairs, dining chairs, office chairs, stools, benches
  • Beds — single, double, and bunk beds
  • Tables & surfaces — dining tables, coffee tables, desks, counters
  • Storage — shelves, cabinets, dressers, wardrobes, racks
  • Lighting — table lamps, floor lamps, wall lights, ceiling lights
  • Plumbing — sinks, toilets, showers, bathtubs
  • Appliances — kitchen, laundry, and climate appliances
  • Electronics — TVs, audio, computers, and other devices
  • Plants — indoor plants and trees
  • Decorations — wall decor, rugs, fireplaces, small clutter
  • Activities — fitness, music, toys
  • Outdoor — garden pieces and vehicles
  • Utilities and Misc — outlets, detectors, and everything else
Selecting a category shows chips for its subcategories (for example Seating exposes Sofas, Armchairs, Dining chairs, Office chairs, Stools, Benches), plus All to see the whole group. Doors, windows, and structural pieces like columns and stairs aren’t in the Items catalog — they’re placed from the Build tab. See Doors and windows.

Browse by room

The By room tab is the same catalog organized by where items typically live: Living room, Dining room, Kitchen, Bedroom, Kids room, Bathroom, Office, Outdoor, Garage, Utility, and Universal for items that fit anywhere. Picking a room shows chips for the item types found in it — useful when you’re furnishing one room and want everything relevant in one place. The Search tab searches the entire catalog at once — every category, single items and presets alike. Type in the Search everything… box; results update as you type. With no query, the tab shows a curated slice of the catalog to browse.
Searching for items in Pascal

Filter by source

Every browse tab has the same source filter underneath the categories:
  • All — everything, ordered Pascal → Mine → Community
  • Pascal — the curated built-in library
  • Mine — items you created, including drafts
  • Community — items published by other users (your own published items show here too, so you see them the way everyone else does)

Reading a tile

Each tile shows the item’s thumbnail and name. A small badge in the corner means the item attaches to a specific surface when placed — a wall badge for wall-mounted items (pictures, wall lights) or a ceiling badge for ceiling-mounted ones (ceiling lamps, smoke detectors). Everything else sits on the floor or on top of other items. Clicking a tile arms placement: the item follows your cursor in the scene, ready to drop. See Placing and arranging.

Creating your own items

Can’t find what you need? Click the Create item tile (the dashed + card at the start of any item grid — sign in required). Give the item a name and Pascal opens the item editor in a new tab, where you can either:
  • Upload a model — a .glb or .gltf file, or
  • Generate with AI — upload a reference photo and Pascal generates a 3D model from it.
Editing a custom item in Pascal
Your items live at editor.pascal.app/items under My items. Each item has a status — Published, Draft, or Archived. Drafts only appear under your Mine filter; published items join the Community catalog for everyone. You can also save configured pieces straight from a scene: select an element (or a whole room) and use Save to my catalog below the inspector to turn it into a reusable preset, public or private.