
Create a project
Open editor.pascal.app and sign in — with your email
(you’ll get a code and a sign-in link) or with Google. Click Create a new project
and give it a name. Under Starting point, keep Blank project for this
walkthrough — or pick one of the templates to start from a ready-made building you
can reshape. Choose Public or Private, and click Create project.The editor opens on an empty canvas. Everything you do from here is saved to your
account automatically — there is no save button to remember.
Draw a room
Open the Build tab in the left sidebar. The Wall tool is armed by default
(you can also press 
More detail lives in Walls.
B at any time).Click on the canvas to place the first corner, move the mouse — a measurement label
follows the wall — and click again for each corner. The wall tool starts in
Room (auto-close) mode: click back on your starting corner and the loop closes
into a room. When walls enclose a space, Pascal automatically adds a floor and
ceiling for it.Press Esc to stop drawing, and Cmd/Ctrl + Z if a wall lands wrong. If a corner
won’t land where you want it, tap Shift to cycle the snapping mode — Grid,
Lines, Angles, or Off — shown in the helper panel on the right.
Add a door and a window
In the Build tab, click Door. A door preset attaches to your cursor and snaps
to walls — click a wall to place it. Click Window and do the same on another wall.While placing (or with the opening selected), press 
See Doors & windows for opening types and options.
R to flip which side it faces.
With a placed door or window selected, press E to swing it open and closed.
Place some furniture
Open the Items tab (or press 
Browse tips are in Finding items, and precise arranging in
Placing & arranging.
F). Pick a category, then click an item — it
attaches to your cursor. Click inside your room to place it. Press R and T to
rotate it in 45° steps before or after placing, and Esc when you’re done.
Move around your scene
- Orbit — drag with the right mouse button.
- Pan — drag with the middle mouse button, or hold
Spaceand drag.WASDalso pan. - Zoom — scroll.
Your work is already saved
Pascal autosaves to your account about a second after every change. The version
control in the top bar also lets you click Save to pin a named version you can
come back to or publish later.If your project is Public, anyone with the link can open it in the viewer — no
account needed on their side. Manage that from the Private/Public control in
the top bar, and see Sharing your work.