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In about five minutes you’ll go from an empty project to a furnished room. You’ll draw walls, cut in a door and a window, drop in some furniture, and learn how to move around your scene.
Building a first scene in Pascal
1

Create a project

Open editor.pascal.app and sign in — with your email (you’ll get a code and a sign-in link) or with Google. Click Create a new project and give it a name. Under Starting point, keep Blank project for this walkthrough — or pick one of the templates to start from a ready-made building you can reshape. Choose Public or Private, and click Create project.The editor opens on an empty canvas. Everything you do from here is saved to your account automatically — there is no save button to remember.
2

Draw a room

Open the Build tab in the left sidebar. The Wall tool is armed by default (you can also press B at any time).Click on the canvas to place the first corner, move the mouse — a measurement label follows the wall — and click again for each corner. The wall tool starts in Room (auto-close) mode: click back on your starting corner and the loop closes into a room. When walls enclose a space, Pascal automatically adds a floor and ceiling for it.Press Esc to stop drawing, and Cmd/Ctrl + Z if a wall lands wrong. If a corner won’t land where you want it, tap Shift to cycle the snapping mode — Grid, Lines, Angles, or Off — shown in the helper panel on the right.
Drawing walls in Pascal
More detail lives in Walls.
3

Add a door and a window

In the Build tab, click Door. A door preset attaches to your cursor and snaps to walls — click a wall to place it. Click Window and do the same on another wall.While placing (or with the opening selected), press R to flip which side it faces. With a placed door or window selected, press E to swing it open and closed.
A door and window placed in a wall
See Doors & windows for opening types and options.
4

Place some furniture

Open the Items tab (or press F). Pick a category, then click an item — it attaches to your cursor. Click inside your room to place it. Press R and T to rotate it in 45° steps before or after placing, and Esc when you’re done.
Placing furniture in Pascal
Browse tips are in Finding items, and precise arranging in Placing & arranging.
5

Move around your scene

  • Orbit — drag with the right mouse button.
  • Pan — drag with the middle mouse button, or hold Space and drag. W A S D also pan.
  • Zoom — scroll.
The bottom toolbar has Orbit Left, Orbit Right, and Top View buttons, and the toolbar at the top left of the canvas switches between 3D, 2D (floor plan), and Split views.
6

Your work is already saved

Pascal autosaves to your account about a second after every change. The version control in the top bar also lets you click Save to pin a named version you can come back to or publish later.If your project is Public, anyone with the link can open it in the viewer — no account needed on their side. Manage that from the Private/Public control in the top bar, and see Sharing your work.

Watch the full tutorial

Prefer to follow along on video? This walkthrough covers the same ground — and builds a whole house.

Where to go next

Take the interface tour to learn what every panel does, or keep the keyboard shortcuts reference handy while you build.