> ## Documentation Index
> Fetch the complete documentation index at: https://editor.pascal.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Presets

> Save any configured element — a styled wall, a dressed table, a whole room — to your catalog as a reusable preset, kept private or shared with the community.

A preset is a piece of your scene saved to your catalog so you can place it again —
here or in any other project. Almost anything you can select qualifies: a wall with
your favorite thickness and finish, a door you've configured, a table together with
everything arranged on top of it, or an entire room. Presets can stay private to your
account or be published for the whole community to use.

## Save something to your catalog

Select an element in the scene. If it can be saved as a preset, a **Save to my
catalog** button appears below the inspector on the right. Clicking it starts a
two-step flow:

1. **Frame it.** The editor temporarily hides everything except your selection and
   shows a square crop with the prompt **Frame your item**. Orbit and zoom until it
   looks good, then click **Capture** at the bottom — this photo becomes the preset's
   catalog thumbnail. Press `Esc` to cancel.
2. **Describe it.** Give the preset a **Name** and optional **Description**, pick at
   least one **Function tag** (these decide where it shows up in the catalog) and
   optionally the **Rooms** it belongs in, then choose its **Visibility** — **Public**
   or **Private**. Click **Save to my catalog** to finish.

<Frame caption="Saving a dressed table as a preset">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/items/save-preset-dressed-table.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=3438331d9d58d6923049242ad1380f43" alt="Saving a selection to the catalog in Pascal" width="2640" height="2376" data-path="images/items/save-preset-dressed-table.webp" />
</Frame>

The preset captures the element exactly as configured — including custom paint and
materials, and everything hosted on it. Save a shelf with books on it and the books
travel with the preset; save a table with a lamp and the whole arrangement comes back
when you place it. Position and wall attachment aren't stored, so a saved sconce
re-attaches to whichever wall you drop it on later.

Structural elements skip the tag step: wall, fence, slab, ceiling, roof, stair,
door, window, and column presets (plus roof features like dormers and chimneys) are
organized by type in the **Build** tab, so they need no function or room tags.

### Whole rooms

Selecting a room works too — the button opens a **Save room to catalog** flow that
captures the room's walls, floor, and contents together, with room tags instead of
function tags. Saved rooms appear in the **Build** tab under **Pre-built rooms**.

You can't save a whole level or building as a preset — save it room by room instead,
or share the project itself (see [Sharing your work](/community/sharing-your-work)).

## Where presets show up

* **Furnishing presets** (items, shelves, and compositions) join the regular catalog
  in the **Items**, **By room**, and **Search** tabs, placed by their tags right next
  to the built-in library. Use the **Mine** source filter to see just yours — see
  [Finding items](/items/finding-items) for how the **All / Pascal / Mine /
  Community** filter works.
* **Build presets** live in the **Build** tab: select a type tile (for example
  **Wall**) and its presets appear below, with the same source filter. Roof features
  show under **Roof**, and saved rooms under **Pre-built rooms**.
* Everything you've saved is also listed at
  [editor.pascal.app/items](https://editor.pascal.app/items), alongside your uploaded
  and AI-generated items.

<Frame caption="The table you saved, waiting in the Mine tab">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/items/saved-preset-mine-tab.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=43fabe92a4c5e2a513a4f57ee9443554" alt="A saved table preset shown in the Mine tab of the item catalog" width="3384" height="2044" data-path="images/items/saved-preset-mine-tab.webp" />
</Frame>

Placing a preset works like placing any catalog item — click the tile and drop it in
the scene (see [Placing and arranging](/items/placing-and-arranging)). Presets for
drawn elements behave a little differently: a wall, slab, ceiling, roof, or fence
preset pre-loads the drawing tool with the saved settings, so you draw fresh elements
in that exact style.

## Private or public

The **Visibility** choice controls who sees a preset:

* **Public** (the default) — published to the community; anyone can find and place it.
* **Private** — only you can see it, under your **Mine** filter.

You can flip visibility any time from the preset's **Edit details** action. Public
and private map to the **Published** and **Draft** statuses you see on your
[My items](https://editor.pascal.app/items) page.

## Managing your presets

Hover one of your preset tiles in the catalog to reveal its actions:

* **Edit details** — rename it, change its tags and rooms, or switch it between
  public and private.
* **Update with the current selection** — replace the preset's contents with whatever
  you have selected in the scene. Copies you've already placed are unaffected.
* **Archive** — remove it from the catalog. Anything you've already placed keeps
  working.

## Using community presets

Presets published by other users appear under the **Community** source filter. Place
them directly like any other catalog entry, or hover a tile and click **Save to my
catalog** to copy it into your own collection — the copy is yours to rename, retag,
and modify without affecting the original.

## Presets, custom items, and templates

Three ways to reuse work in Pascal, at three different scales:

* **Custom items** add a *new 3D model* to the catalog — a `.glb` upload or an
  AI-generated model. See
  [Creating your own items](/items/finding-items#creating-your-own-items).
* **Presets** save a *configured arrangement* of things that already exist — no new
  model, just your setup, ready to reuse. Both kinds live side by side in the same
  catalog with the same source filters.
* **Templates** are *whole projects* you can start from when creating a new project.
  See [Your first scene](/getting-started/your-first-scene).
