> ## Documentation Index
> Fetch the complete documentation index at: https://editor.pascal.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Welcome to Pascal

> Pascal is a free, open-source 3D building editor that runs in your browser — design buildings, paint them with realistic materials, render images and video, and export or embed the result anywhere.

Draw walls, add doors and windows, furnish rooms, and paint every surface with
realistic materials — then walk through the result in 3D. Everything happens in the
browser with nothing to install: sign in with Google or email and your projects save
automatically to the cloud.

A Pascal project doesn't stop at the canvas. Generate photorealistic image and video
renders of your scenes, export them as GLB, OBJ, or STL for any engine or 3D tool,
collaborate with your team through organizations and project sharing, and embed the
live 3D viewer in any website or app.

<Frame caption="Building a room in Pascal">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/getting-started/building-a-room-in-pascal.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=c5d011bda2b768e1a91b6fc237f1c787" alt="Building a room in the Pascal editor" width="4112" height="2408" data-path="images/getting-started/building-a-room-in-pascal.webp" />
</Frame>

## Start here

<Columns cols={2}>
  <Card title="Your first scene" icon="pencil-ruler" href="/getting-started/your-first-scene">
    Draw a room, add openings, and place your first items in about five minutes.
  </Card>

  <Card title="Interface tour" icon="layout-panel-left" href="/getting-started/interface-tour">
    What every panel, toolbar, and menu in the editor does.
  </Card>
</Columns>

Prefer video? The [tutorial series on YouTube](https://www.youtube.com/playlist?list=PL3VsIu0b0Tj3i63uCav6lMS0Wcx1Wo3S_)
covers building, furnishing, and painting your first home — each guide page here also
embeds the matching tutorial.

## Explore the features

<Columns cols={2}>
  <Card title="Building" icon="brick-wall" href="/building/walls">
    Walls, floors, levels, roofs, and the openings that cut through them.
  </Card>

  <Card title="Items & materials" icon="armchair" href="/items/finding-items">
    Furnish from the catalog, then paint any surface with realistic materials.
  </Card>

  <Card title="AI assistant" icon="sparkles" href="/ai/assistant">
    Chat with an assistant that builds and edits your scene for you.
  </Card>

  <Card title="Studio renders" icon="image" href="/ai/studio-renders">
    Turn scene captures into photorealistic image and video renders.
  </Card>

  <Card title="Capture" icon="scan" href="/capture/overview">
    Scan a real space with your iPhone and turn it into an editable scene.
  </Card>

  <Card title="Sharing & community" icon="users" href="/community/sharing-your-work">
    Make projects public, share view links, and fork what others build.
  </Card>

  <Card title="Export" icon="file-box" href="/export/bake-and-export">
    Take your scene anywhere — GLB, OBJ, STL, and PDF floor plans.
  </Card>

  <Card title="Embedding" icon="code" href="/developers/embedding">
    Put a live, interactive Pascal scene on your own site with one iframe.
  </Card>
</Columns>

## Open source

The editor's core is open source at
[github.com/pascalorg/editor](https://github.com/pascalorg/editor). Feature announcements
land on the [changelog](https://editor.pascal.app/changelog), and the community hangs out
on [Discord](https://discord.gg/XRKsDcpqgS).
