> ## Documentation Index
> Fetch the complete documentation index at: https://editor.pascal.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Your first scene

> Build your first room in Pascal in about five minutes — draw walls, add a door and window, place furniture, and move the camera.

In about five minutes you'll go from an empty project to a furnished room. You'll draw
walls, cut in a door and a window, drop in some furniture, and learn how to move around
your scene.

<Frame caption="From empty canvas to furnished room">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/getting-started/first-scene-empty-to-furnished.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=8c74e6ed6a3d19a331da106af3feccde" alt="Building a first scene in Pascal" width="4112" height="2404" data-path="images/getting-started/first-scene-empty-to-furnished.webp" />
</Frame>

<Steps>
  <Step title="Create a project">
    Open [editor.pascal.app](https://editor.pascal.app) and sign in — with your email
    (you'll get a code and a sign-in link) or with Google. Click **Create a new project**
    and give it a name. Under **Starting point**, keep **Blank project** for this
    walkthrough — or pick one of the templates to start from a ready-made building you
    can reshape. Choose **Public** or **Private**, and click **Create project**.

    The editor opens on an empty canvas. Everything you do from here is saved to your
    account automatically — there is no save button to remember.
  </Step>

  <Step title="Draw a room">
    Open the **Build** tab in the left sidebar. The **Wall** tool is armed by default
    (you can also press `B` at any time).

    Click on the canvas to place the first corner, move the mouse — a measurement label
    follows the wall — and click again for each corner. The wall tool starts in
    **Room (auto-close)** mode: click back on your starting corner and the loop closes
    into a room. When walls enclose a space, Pascal automatically adds a floor and
    ceiling for it.

    Press `Esc` to stop drawing, and `Cmd/Ctrl + Z` if a wall lands wrong. If a corner
    won't land where you want it, tap `Shift` to cycle the snapping mode — **Grid**,
    **Lines**, **Angles**, or **Off** — shown in the helper panel on the right.

    <Frame caption="Drawing a room with the wall tool">
      <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/getting-started/drawing-a-room-wall-tool.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=a83d0e401342616ee2da66030dfaadff" alt="Drawing walls in Pascal" width="4112" height="2404" data-path="images/getting-started/drawing-a-room-wall-tool.webp" />
    </Frame>

    More detail lives in [Walls](/building/walls).
  </Step>

  <Step title="Add a door and a window">
    In the **Build** tab, click **Door**. A door preset attaches to your cursor and snaps
    to walls — click a wall to place it. Click **Window** and do the same on another wall.

    While placing (or with the opening selected), press `R` to flip which side it faces.
    With a placed door or window selected, press `E` to swing it open and closed.

    <Frame caption="A door and window cut into the walls">
      <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/getting-started/door-and-window-in-wall.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=84b9ec0ed8147ebeb34da2668f0b1e65" alt="A door and window placed in a wall" width="4112" height="2404" data-path="images/getting-started/door-and-window-in-wall.webp" />
    </Frame>

    See [Doors & windows](/building/doors-and-windows) for opening types and options.
  </Step>

  <Step title="Place some furniture">
    Open the **Items** tab (or press `F`). Pick a category, then click an item — it
    attaches to your cursor. Click inside your room to place it. Press `R` and `T` to
    rotate it in 45° steps before or after placing, and `Esc` when you're done.

    <Frame caption="Placing an item from the catalog">
      <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/getting-started/placing-furniture-catalog.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=9284aef1b6c9ae8b20848a227e6420b0" alt="Placing furniture in Pascal" width="4110" height="2406" data-path="images/getting-started/placing-furniture-catalog.webp" />
    </Frame>

    Browse tips are in [Finding items](/items/finding-items), and precise arranging in
    [Placing & arranging](/items/placing-and-arranging).
  </Step>

  <Step title="Move around your scene">
    * **Orbit** — drag with the right mouse button.
    * **Pan** — drag with the middle mouse button, or hold `Space` and drag. `W` `A`
      `S` `D` also pan.
    * **Zoom** — scroll.

    The bottom toolbar has **Orbit Left**, **Orbit Right**, and **Top View** buttons,
    and the toolbar at the top left of the canvas switches between **3D**, **2D**
    (floor plan), and **Split** views.
  </Step>

  <Step title="Your work is already saved">
    Pascal autosaves to your account about a second after every change. The version
    control in the top bar also lets you click **Save** to pin a named version you can
    come back to or publish later.

    If your project is **Public**, anyone with the link can open it in the viewer — no
    account needed on their side. Manage that from the **Private**/**Public** control in
    the top bar, and see [Sharing your work](/community/sharing-your-work).
  </Step>
</Steps>

## Watch the full tutorial

Prefer to follow along on video? This walkthrough covers the same ground — and builds
a whole house.

<Frame caption="How to build your first house in Pascal">
  <iframe className="w-full aspect-video rounded-xl" src="https://www.youtube.com/embed/7_PAXkAp2ec" title="How to Build Your First House in Pascal" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen />
</Frame>

## Where to go next

Take the [interface tour](/getting-started/interface-tour) to learn what every panel
does, or keep the [keyboard shortcuts](/getting-started/keyboard-shortcuts) reference
handy while you build.
