> ## Documentation Index
> Fetch the complete documentation index at: https://editor.pascal.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Bake and export

> Download your Pascal scene as a GLB, STL, or OBJ model or a PDF floorplan, and learn how publishing bakes a web-ready copy of your project.

Your designs aren't locked into Pascal. You can download a scene as a standard 3D model
file, print-ready floorplan PDFs, or a raw data file — and every time you publish,
Pascal automatically prepares an optimized copy of your scene for fast viewing and
sharing on the web.

## Export a 3D model

Open **Settings** at the bottom of the left sidebar and find the **Export** section.
Three formats are available under **3D model**:

<Frame caption="The Export section in the Settings panel">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/export/export-glb-obj-stl.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=0a41a6024f7940fc889797616abf0595" alt="Export section in the Pascal settings panel" width="858" height="1192" data-path="images/export/export-glb-obj-stl.webp" />
</Frame>

| Button         | Format                 | Best for                              |
| -------------- | ---------------------- | ------------------------------------- |
| **Export GLB** | Binary glTF (`.glb`)   | Blender, game engines, web 3D viewers |
| **Export STL** | Binary STL (`.stl`)    | 3D printing                           |
| **Export OBJ** | Wavefront OBJ (`.obj`) | Older 3D tools                        |

GLB is the most complete format: it carries your materials and textures, and every
door and window includes an open/close animation clip that plays in any standard
glTF viewer — no Pascal software needed on the other end. STL and OBJ export
geometry only, without materials.

Files download with a dated name, for example `model_2026-07-06.glb`.

<Tip>
  You can also export from the command palette: press `Cmd/Ctrl + K` and pick
  **Export 3D Model (GLB)**.
</Tip>

## Export a floorplan PDF

The same **Export** section has a **Floorplan** group with two buttons:

* **Full floorplan** — the complete plan, including furniture and items.
* **Structure only** — just the building: walls, slabs, doors, windows, stairs,
  columns, and roofs.

Either option produces a landscape A4 PDF with one page per level, each page titled
with the level's name.

<Frame caption="A page from an exported floorplan PDF">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/export/floorplan-pdf-export.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=63af3d09bc71e496bdcd27c04865a3d3" alt="Exported Pascal floorplan PDF page" width="2064" height="1472" data-path="images/export/floorplan-pdf-export.webp" />
</Frame>

## Back up scene data

To keep a raw copy of your scene's data, use **Save Build** in the **Save & Load**
section of the Settings panel. It downloads a JSON file you can re-import later with
**Load Build** — handy for offline backups or moving a design between accounts. The
command palette's **Export Scene (JSON)** does the same kind of raw data export.

## Baking: what happens when you publish

When you publish a project (**Save & publish** in the editor), Pascal automatically
*bakes* the published version in the background: the scene is converted into a
self-contained, optimized 3D model that the shared viewer loads much faster than
rebuilding the scene from scratch.

* Baking starts automatically after every publish — there's nothing to trigger.
* It usually finishes within a few minutes. Until the bake is ready, your viewer
  link shows the live scene, so sharing is never blocked.
* Re-publishing (or republishing an older version) bakes again, so the viewer
  always matches what you published.

You don't download the baked copy directly — it powers your
[shared viewer link](/community/sharing-your-work) and
[embeds](/developers/embedding). If you want a GLB file of your scene on disk, use
**Export GLB** above; it produces the same kind of self-contained model, animations
included.

## Import IFC files

Pascal can also bring building models *in*: the
[IFC importer](https://editor.pascal.app/ifc) converts an IFC model into an editable
Pascal scene.

<Warning>
  IFC import is in alpha. The mapping from IFC to Pascal is a work in progress —
  expect rough edges, and imported files are saved so the team can investigate
  conversion issues. There is currently no IFC export.
</Warning>

1. Go to [editor.pascal.app/ifc](https://editor.pascal.app/ifc) (you'll need to be
   signed in).
2. Drop an `.ifc` file (up to 100 MB) or browse for one.
3. Watch the conversion progress, then preview the result in 3D.
4. Click **Edit in Pascal** to create a project from the conversion and open it in
   the editor.

<Frame caption="The IFC importer">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/export/ifc-import.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=25086ed005fcbd840cc32475fb520462" alt="Importing an IFC file into Pascal" width="2470" height="1110" data-path="images/export/ifc-import.webp" />
</Frame>
