> ## Documentation Index
> Fetch the complete documentation index at: https://editor.pascal.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Studio renders

> Turn snapshots of your Pascal scene into AI-rendered images and video clips in the Studio workspace.

Studio turns views of your scene into photorealistic images and short video clips.
You capture a snapshot of your model, describe the look you want, pick a model, and
generate — the AI keeps your real layout while adding materials, lighting, and
atmosphere.

<Frame caption="From scene snapshot to rendered image">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/ai/studio-snapshot-to-render.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=08e8ab29e36f59d64b671619b1f84fc6" alt="Generating an AI render from a Pascal scene snapshot" width="1898" height="1624" data-path="images/ai/studio-snapshot-to-render.webp" />
</Frame>

## Switch to Studio

Open a project and use the **Edit / Studio** toggle in the navbar. Studio replaces the
editing rail with a **Generate** panel and swaps the bottom toolbar for a capture bar.
Your credit balance shows next to the Studio toggle.

<Frame caption="The Studio workspace">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/ai/studio-workspace.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=cd71f104969f12f63213a218311ac193" alt="The Studio workspace with the Generate panel and capture bar" width="4106" height="2406" data-path="images/ai/studio-workspace.webp" />
</Frame>

## Capture a snapshot

Snapshots are how the AI sees your actual scene. Frame the view you want in the
viewport, then use the capture bar at the bottom:

* **Standard** — a fixed aspect ratio (`16:9`, `9:16`, `4:3`, `3:4`, or `1:1`) at high
  resolution. Click Standard again to switch aspect.
* **Viewport** — exactly what your canvas shows, at canvas size.
* **Area** — drag to capture just part of the view.

Press **Capture** to enter capture mode with a framing overlay, then take the shot.
The snapshot lands in the Generate panel as a reference.

## Compose a generation

The **Generate** panel is where you set up the render:

* **Image or Video** — the switch at the top picks the output type.
* **Prompt** — describe the result. The prompt is smart: highlighted modifiers can be
  clicked to swap their value, and the **Enhance** button rewrites your draft into a
  stronger prompt.
* **Model** — the model card opens a picker of image and video models, each with a
  short description of its strengths, a speed estimate, and its credit price. Some
  models are better at preserving your exact layout; others at restyling or motion.

<Frame caption="Composing a render in the Generate panel">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/ai/studio-compose-render.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=ef947bb9f8abecede54e8fc3c8261f5b" alt="The Generate panel with a prompt, model, and references" width="4112" height="2412" data-path="images/ai/studio-compose-render.webp" />
</Frame>

### References

References steer the result. Use **Add reference** to take a snapshot, pick a past
render from the gallery, or upload an image. You can give each reference a role:

* **Structure** — locks your real layout and proportions (typically your snapshot).
* **Style** — carries look, color, and materials (a render or photo you like).
* **Composition** — guides framing and element placement.

Video models take input differently depending on the model: frame-based models
animate from a **start frame** (optionally toward an **end frame**), while
reference-based models compose the shot from a set of reference images.

### Output settings

Depending on the mode and model you'll also see:

* **Variations** — generate 1 to 4 images per run.
* **Quality or resolution** — output tiers on models that support them; higher tiers
  cost more credits.
* **Aspect ratio** — when the model can honor one.
* **Motion length and resolution** — for video, the clip duration and output
  resolution.

## Generate and track

The generate button shows the credit cost of the run before you commit — count (or
seconds) × the model's per-unit price, next to your remaining balance. While a render
is in flight it appears in the in-progress list at the bottom of the panel with a
rough time estimate; you can keep composing the next one.

## The gallery

The **Scene / Gallery** switch at the top of the stage flips the viewport between
your 3D scene and everything you've generated in this project. Open a render to:

* **Download** it.
* **Use as reference** — feed it back into the next generation to iterate on a look.
* **Add to chat** — send it to the [AI assistant](/ai/assistant) to discuss or act on.
* See the prompt and references that produced it.

<Frame caption="The gallery collects every render and snapshot from your project">
  <img src="https://mintcdn.com/pascal-editor/apGCucPATyHJueQ6/images/ai/studio-gallery.webp?fit=max&auto=format&n=apGCucPATyHJueQ6&q=85&s=09f59c7d3ffb084fbd852223acd7f062" alt="The Studio gallery grid with generated renders" width="4112" height="2404" data-path="images/ai/studio-gallery.webp" />
</Frame>

## How credits work

Generations are metered in credits:

* **Each model has its own price**, per image for image models and per second for
  video models — it's shown on the model card and in the cost line under the
  generate button. Higher quality and resolution tiers cost more.
* **You get free credits every day.** The free allowance tops back up daily at
  midnight UTC and doesn't roll over.
* **Purchased credits never expire** and are only spent after your daily free credits
  run out. Buy packs from the in-app credits screen — checkout supports promotion
  codes.
* **If a run costs more than you have left**, the generate button becomes
  **Buy more credits**.

See [Credits](/account/credits) for balances, packs, and purchase history.
