---
title: "Pascal Editor changelog"
description: "New features, improvements, and bug fixes for Pascal Editor, newest first."
canonical: "https://editor.pascal.app/changelog"
---

# Pascal Editor changelog

> New features, improvements, and bug fixes for Pascal Editor, newest first.

RSS: https://editor.pascal.app/changelog/feed.xml

## [Check furniture fit with your agent](https://editor.pascal.app/changelog/2026-09-09-agent-skills)

2026-09-09 — Use Pascal's new agent skills to assess furniture footprints, identify missing measurements, and continue from a shared project.

## [Bones, mesh scanning, and block modeling](https://editor.pascal.app/changelog/2026-08-26-bones-capture-layers-and-blocks)

2026-08-26 — X-ray a house down to the framing with Bones, build a colored surface mesh while you scan with Pascal Capture, and model free-form solids with the new Block tool.

## [Mint, roads, Pascal CLI, and agent accounts](https://editor.pascal.app/changelog/2026-08-11-plugins-cli-and-agent-accounts)

2026-08-11 — Generate 3D assets with Mint's plugin, draw roads with Streetscape, start Pascal with the CLI, and give agents their own accounts.

## [Build it together](https://editor.pascal.app/changelog/2026-08-03-teams-and-live-collaboration)

2026-08-03 — Organizations give teams a shared workspace, organization projects became multiplayer, Material Studio generates seamless PBR materials, and floor plans gained an Expert mode.

## [Shape the ground, then build on it](https://editor.pascal.app/changelog/2026-07-30-terrain-and-community)

2026-07-30 — Terrain sculpting arrives with live structural elevation, while the community gets richer project, render, profile, and sharing workflows.

## [A new Studio, the first plugin, and lingo](https://editor.pascal.app/changelog/2026-07-08-studio-plugins-and-lingo)

2026-07-08 — The AI rendering workspace got rebuilt around a smarter prompt and new video models, the editor learned to load plugins and shipped a Nature pack, and every measurement field now understands natural language.

## [Textures, first person, and MEP](https://editor.pascal.app/changelog/2026-06-21-color-first-person-and-mep)

2026-06-21 — Paint real materials onto every surface, walk through your building in first person with doors and elevators that work, and lay out the ductwork and plumbing behind the walls.

## [Presets, rooms, and templates](https://editor.pascal.app/changelog/2026-06-09-presets-rooms-and-templates)

2026-06-09 — A real preset system, room templates from scans, a building manipulation overhaul, sound design, and the v0.9.1 open-source release.

## [3D generation and vibe editing](https://editor.pascal.app/changelog/2026-05-05-3d-generation-and-vibe-editing)

2026-05-05 — Connect coding agents to Pascal with MCP, generate 3D items from images, get more design flexibility, and celebrate 15,000 GitHub stars.

## [The editor has evolved](https://editor.pascal.app/changelog/2026-04-14-editor-evolution)

2026-04-14 — Vibe editing, photorealistic rendering in Studio, stairs, items library, file assets, project forking, and 10,000 GitHub stars.

## [A 3D editor built for humans and agents](https://editor.pascal.app/changelog/2026-04-09-editor-launch)

2026-04-09 — The Pascal Editor uses a semantic scene graph to make buildings readable by people and AI alike.
